“If it moves, kill it. If it heals, kill it faster!” – Unknown
So, getting back to my original point, I’m gonna come in here, having absolutely no idea what I’m talking about and bad-mouth and trash talk a lot of people who have undoubtedly been doing this longer than I have. Hence the title of n00b, because that’s what they are all going to call me, right before they demand that I get off their boards and out of their internets.
So here is what I want to know: Why does Order suck so bad in PvP? Before the KotBS hit, my buddy Ventris kept saying “We have no tanks. As soon as we have tanks, we’re going to kill all Destro!” Uh-huh. That lasted, oh, about until they nerfed On Your Guard.
I was on the other night on my main (Serica, 29 Witch Hunter) and figured I would jump in the queue to kill time between quests. Boom, scenario pops and we’re doing Phoenix Gate. Run in, hit Incognito, jump the healer and start Abso-spamming. Suddenly I have 2 tanks and a Maurader eating me up, dead. OK, no big deal, they are just protecting their healers. Re-spawn, rinse, repeat. This time I look at what my team is doing.
They are skirmishing the tanks.
Destro healers, support, ranged DPS all sitting behind a wall of Black Orcs and Chosen hammering the heck out of the Order troops. And the Order guys are just hacking away, while the Destro support heals their tanks faster than they can be damaged. Even the Order healers are attacking the tanks. Granted a Warrior Priest can heal some that way, but I don’t think that’s what they were doing. Not based on how fast they all went down.
The thing that really amazed me was that Order had the level advantage. The Destro side was full of 23s and 24s, while Order was predominantly 27-30. We should have been handing them their heads, not team wiping. And this happened over and over again, for 15 agonizing minutes. The final score? Destro 397, Order 14.
So I pop back to Talabecland, moderately PO’ed, and figure that the next scenario has to be better and queue myself back up again. Boy, was I wrong. Different PUG for Order (I think there was one or maybe two names from the previous group I recognized), but the Destro group was about 75% the guys from the last scenario. And they were organized, too. I could not get hardly any strikes against one of them before a wave of DPS would crash down on top of me. I don’t remember the exact score this time, but I know Order did not break 20. Again.
So this goes on. For the next 4 scenarios, we get pwnt so hard my pwny is aching. Finally, at about 2 in the morning, something goes right and we actually compete. We still lose, but at least made Destro work for it. I decided to declare victory and log off then.
Now that I’m done ranting, I’m sure you would like to know what I think we need to do to fix this. Well, I’ll tell you. It seems to me that Order has lost sight of the roles they need to play in PvP to be successful. So, without further ado, a breakdown by class/role for priorities in PvP:
Tanks (KotBS, Ironbreakers, Swordmasters) – Kill their healers, protect yours.
Melee DPS (Witch Hunter, White Lion) – Kill their healers, then kill the rest.
Ranged DPS (Bright Mage, Shadow Warrior) – Kill their healers, then kill the rest.
Support (Archmage, Warrior Priest) – Support the tanks, kill the healers.
See anything similar? Then do it!