I know this is only the fourth post, and I know that I’m supposed to be talkng about leveling (seeing as how it is my favorite thing to do), but I’m not yet done ranting about PvP. Hey – It’s my blog, if you don’t like it, take it elsewhere!
Anybody left? Just a few? Okay. Actually, seeing how closely coupled PvP is in WAR, you really can’t avoid it and level with any kind of speed, so I am still talking about the ding. As I have mentioned before, PvP in WAR is a great way to level up, which is why I do it. It’s just frustratng when you get into a scenario and get trounced. I don’t mind losing (much) as long as it’s not by a couple of hundred points.
I was on my main, Serica (Witch Hunter, 30 [w00t! I dinged since the last post!]) and we were running the High Pass Cemetery scenario. Now, I’m really bad about not reading load screens, so I will admit to ignorance as to exactly how the scenario worked. I know, I know…gimme a sec. It’s part of my point. I generally just come out into scenario and follow along behind folks and shoot Destro when it shows up. If we stop at a flag, I’ll stop, too. I won’t carry the McGuffin, though, (if it’s that kind of scenario) unless it’s by accident. I’m just too darn squishy.
Anyhow, I’ve only run this scenario a couple of times before (due to the insane amount of love Tor Anroc gets) so dutifully followed the pack over to the nearest flag and parked for a sec. When the majoity of them moved on, I made sure some folks were staying with our flag and moved on with them. Woo hoo, killing time! We were actually doing pretty well, targeting healers and taking them down and cleaning up the rest.
I looked up at the scores, though, and we were lagging pretty badly. I was confused, so I asked about it in scenario chat. Someone responded “Have to have both points. Group stay at flag, the rest with me”. So that’s what we did.
We WRECKED them. Everyone sort of rotated in and out of flag guarding duty and destroying Destro duty. We held both points for the majority of the match and only (temporarily) lost one or the other. We wound up with something like 500 to 145, and I got 10K shiny XPs to my next ding!
So what, you ask? If we were killing them that easily, we would have won anyhow? Maybe, maybe not. Like I said, we were lagging behind pretty badly. The reason we won as well as we did was simple: Communication. That one directive (and make no mistake, he was telling, not asking) told everyone in the scenario what they should be doing and to go do it.
I run too many scenarios where not a single word is said in scenario chat. Well, except for expletives and whining that Destro always wins. It doesn’t take much, just a quick note to let folks know what to do can make a huge difference. Just letting them know what you are doing can make just as big a difference.
Don’t be afraid to speak up. If someone knows better, or has a better plan, then do that. But having any kind of plan, and letting folks in on it, is vastly better than twelve people running in random directions doing random things.